As Alpha 5b finishes, work on Alpha 6 is underway! So far, we’ve decided that the broad area of focus will be making the people simulation matter more to gameplay. Above, a shot of one such feature: citizens now have different affinities for each duty, shown as smiley/frowny faces, as well as their skill rating shown in stars. This means that a citizen might be skilled at a job they dislike doing, or vice-versa, and because this affects their morale and skill advancement rate you’ll sometimes need to weigh their needs against the greater good of the base. We’ll talk about more features like this soon.
Additionally, Alpha 6 will add the long-overdue Power system, so that Fusion Reactors finally do something! More details on that once we’ve got the system on its feet - basically, you’ll need to build reactors to provide all your base’s machines with power. If you load an older save game in Alpha 6, there will be a “grace period” in which you have to build power reactors for your base before the power simulation kicks in. To make this transition easier we’ve re-enabled the reactor in the Construct menu so you can build them in now, though they won’t do anything until Alpha 6 ships.